Gaming Disorder Clinical Training

Internationally accredited training for mental health professionals on problematic and disordered gaming

5 stars

rated by 186 graduates

“A jaw-dropping experience.” –Michelle Nogueira

“Useful for those working in prevention, early identification and treatment.” –Ingrid Gillespie



credit hours

"This training is robust, rich, relevant, well-researched, comprehensive, eye opening, and a jaw-dropping experience."

Michelle Nogueira, RSSW, Addiction, Problem Gambling & Technology Overuse Counselor, Canada

"If you want expertise and training on the future of gaming, INTENTA is where I would get it"

Loy Anderson, M.S. Counselling,

"This millenial-gamer-addiction's-therapist is happy to report that he actually learned quite a bit from this training. I expected to be bored and pick up a few research tid-bits and maybe a practical intervention or two. Instead I'm walking away with a better understanding of the wider gamer culture, the breadth and depth of potential problematic gaming, a plethora of assessments and intervention tools, and even a handy visualization for case formulation." 

Alec Ramsey, LMFT


 "As a seasoned addiction counselor who recently graduated from the Gaming Disorder Clinical Training, I was prepared for this course to be a refresher. I couldn't have been more wrong. I now have a greater understanding of gaming disorder and excellent new tools to help in providing treatment for clients. I would highly recommend this trainings"

Tony Lyda, Addictions Counselor

"The training is coherent, logical, professional and equips you, ultimately, to work with a client towards recovery so that they can live life, in all its dimensions, to the full. Value for money is amazing. Highly recommended."

Fay Kirby, MA, BA, PGCE, NPQSL

"This training was filled with current, up to date information that was interesting and informative. The tools and screening information are not only fantastic and easy to follow, but will provide a deeper understanding into the clients that walk through our doors. Thank you so much!"

Janay Warren, MSW, RSW, CPGC, CCAC

This is an eye opening training. I now have confidence in dealing with families and gamers. Thank you for the hard work. It's very meaningful. training"


"There is a very thorough, excellent on-line training program for working with individuals who are at risk of developing problematic or disordered gaming problems. It is an easy format to follow, that covers a wealth of helpful information in working with this population. Expect to learn a lot at your own pace."

Lisa Vig, LAC, ICGC II


"Very well laid out program. Provided great detail into all areas related to gaming disorders. I found the case study example especially helpful in putting all the information together. Excited to start using the information in my clinical work."

Sam S. BA, BHSc, CCAC.

"Clinicians who can relate to a gamer can open a door to rapport so going through the gaming disorder training can improve therapeutic outcome."


"Certainly very glad I enrolled. Congrats on setting up the course and including the aim that we go forth and educate!"

Suzanne, Psychologist, Australia

"I was pleasantly surprised with how smoothly it went. I was also tickled to see actual useful tools presented and available. Will be following for further trainings!!! AWESOME!!!"

Brandy Hickerson, USA 


Gaming Disorder

This training provides a comprehensive understanding of problematic and disordered gaming allowing mental health professionals to understand the context, dynamics, mechanisms and special issues that present with gaming clients.

“This training is fantastic! You gain up-to-date and research-based knowledge on how to help those who struggle with problematic and disordered gaming. I knew a lot about gaming prior to this training. But now, I have the clinical skills to help my clients get to a healthier place. If you are a clinician and work with the gaming population, this training is a must!”

Jeremy Edge, LPC


Professionals may receive continuing education units (CEU) or their regional equivalent continuing professional development (CPD), that count towards license requirements. See FAQ for regional approvals.



Intenta is an approved training provider. Upon successful completion of the training you may be eligible to receive a certificate from an international accreditation board. See FAQ for educational criteria and other requirements.

Mental health professionals face unique challenges in today’s modern digital world.

Inability to screen for Gaming Disorder:

Professionals lack the tools and training to effectively screen clients. This greatly increases the risk of misdiagnosis and ineffective treatment.

Cultural disconnection with digital natives:

Without training, professionals cannot effectively communicate nor relate to clients who may primarily exist within digital spaces.

Difficulty with family interventions:

Many professionals respond to inquiries from distraught family members of loved ones with gaming issues, but lack the training to assess and counsel family systems to provide effective interventions. Without comprehensive education, these professionals can cause harm by making ineffective and counterproductive interventions.

Overwhelmed by rapidly changing technology:

As video game technology evolves, professionals struggle to stay current with ever increasing game innovations and their client’s struggles.

After completing the training:

You will improve your quality of care and reduce potential risk of harm for clients

You will understand the psychology of gaming and recent innovation trends

You will have validated screening tools to identify at-risk clients

You will implement practical strategies for prevention, treatment and recovery

You will be a valuable source of knowledge amongst your colleagues

You will be an internationally recognized specialist in gaming disorder

Without comprehensive education, professionals risk causing harm to clients by making ineffective and counterproductive interventions.

“I found this training user friendly and up-to-date with research and best practices. I love that we were given a plethora of screening tools to work with amongst other information and formulations that can assist us clinicians in working with our clients. I am confident that this new knowledge will allow for me to become a better counsellor and amplify clients experience in treatment and result in enhanced outcomes. Many thanks to Cam and Jamison! Well done!”

Jennifer Forfitt, BA, ICADC, CPGC, TITC-CT

“This training was amazing! The information was relevant & presented in a way that was easy to understand & apply. I loved that it was self paced allowing flexibility with my schedule & time to go back to previous modules if needed. I really enjoyed the combination of videos, written material & case studies. I am looking forward to other training opportunities offered by Jamison & Cam in the future. Thank you!”



Training Overview

Comprehensive training for mental health professionals on problematic and disordered gaming.

15 Hours of Training

15 hours online self-paced and automated training (completed within 45 days). Modules include gaming psychology, prevention, harm reduction, screening, intervention, and co-occurring issues for individuals and families.


1 x Live Online Session

Access to the trainers via our    'online training chat'. In addition        an optional private session with   our Clinical Director to discuss your Case Formulation (optional 20 mins- 1:1 private session)

24/7 Content Access

Learn at your own pace through our online self-paced and automated learning platform. Content is available 24 hours a day for 45 days so long as you have an internet connection.

Quizzes & Assessments

At the end of each module trainees receive quizzes and assessments to ensure content retention and learning. 

Evidence-Based Research

Modules are sourced and cited with the latest peer-reviewed scientific research on problematic and disordered gaming. Each module comes with a reference guide.

Scenarios and Simulations

Case studies are presented throughout the training to support trainees in applying their learning to clinical experiences and developmental profiles. 


Training Curriculum

Five modules that address the psychology of games, screening for gaming issues, gaming counseling skills and case formulation.

“Jamison and Cam are amazing facilitators and have created a cutting-edge training.” 

Michelle Nogueira RSSW, CAC II, CPGC, Addiction, Problem Gambling & Technology Overuse Counsellor

Module 1: The Psychology of Games

In this first module, we introduce the foundation of the training, which includes the human-game interaction (the gamer, culture, and purpose of gaming), the gaming industry (monetization, game design, and recent innovations) and gaming risk factors (in-game, family and cognitive risks).

After completing this module, you will have a comprehensive understanding of modern gaming and its relationship to individuals and their families.

Module 2: Gaming Disorder Defined

Building upon the foundation from Module 1, we introduce the gaming continuum (from recreational to disordered), review the prevalence and negative consequences, and the sub-types of gamers.

After completing this module, you will have a framework for understanding all types of gaming and gamer profiles.

Module 3: Screening for Gaming

We present the ten (10) most effective assessments through a custom screening framework. This process allows you to progress from, basic monitoring for at-risk gaming, through baseline assessment (using established screening tools) followed by a gaming-specific biopsychosocial, including non-standard criteria, and finally an advanced gamer profiling system.

After completing this module, you will have a straightforward process for screening at-risk, problematic, or disordered gaming.

Module 4: Case Formulation & Presentation

In this module, you work through a case formulation to conceptualize a hypothetical client. We have designed a visual formulation process called Gaming Zones that includes core psychopathology, dimensional development, relapse prevention, and potential treatment goals.

(Note: Alternately, you may complete a standard biopsychosocial in place of the Gaming Zones formulation.)

After completing this module, you will have synthesized the first three modules through practical application.

Optional: You may schedule a 1-to-1 case formulation discussion with our Clinical Director, Dr Jay Berk.

Module 5: Engaging Prevention & Interventions

Lastly, we review the most effective intervention approaches, prevention methods, and recovery tools, including practical guidelines for digital boundaries “degaming” and family issues. This module includes printable handouts that you may use in your practice.

After completing this module, you will understand the most effective approaches to working with gamers, whether they are at-risk, problematic, or disordered.

International Certificate

INTENTA is the first approved training provider for the new International Gaming Disorder Certificate (IGDC) by the International Gambling Counselor Certification Board (IGCCB). The certificate is distinct and separate from     the INTENTA training course and as such is managed by an external certification board. See FAQ for educational criteria, associated costs and processes.

“The training helps you practically lay out ways to better understand your gaming clients. The Gaming Zone map helps you as a clinician better understand where to go in treatment.”

Shannon Husk, MA Counseling

“IGCCB is pleased to have found Intenta, with expertise and clinical experience in the assessment and treatment of gaming disorders. Their virtual 15-hour training program meets the educational requirements for the IGCCB’s newest certificate – International Gaming Disorder Certificate.”

Jody Bechtold, Vice President, IGCCB

Dr .Jay Berk

Dr. Jay Berk

Clinical Director

Dr. Jay Berk is a licensed psychologist with extensive clinical expertise in treating gaming disorder. He is a published author on Electronic and Gaming Addiction and a Child & Adolescent Social Skills Specialist who developed the REBOOT program at Grand River Academy.

Cam Adair

Lead Trainer

Widely hailed as a leading expert on video game addiction, Cam Adair is best known as the founder of Game Quitters, a support community for gamers from 95 countries. In 2017, he was named one of Canada’s Leaders in Mental Health. 

Jamison Wiggins

MA Psychology, Co-Developer

Jamison Wiggins is a digital addiction specialist. He creates Clinical Treatment Programs for clients, and consults with organizations to address their digital use issues.

 Rolling admissions with a limited number of seats available. Pay in full or a two-payment plan with your first payment today and your final payment 30 days from now.

Group discounts available by inquiring at


"This training is excellent. I highly recommend it for clinicians who treat clients who play video games. Many more clients play video games than clinicians realize and this training also provides cultural competency as well."


"The screening and assessment tools are top notch. These tools provide a solid clinical foundation that will guide treatment and foster and individualized treatment plan."

Jody Bechtold, LCSW, ICGC-II, BACC, PC

Frequently Asked Questions

Below you will find answers to common questions.

For all other inquiries please contact

What are next steps once I register?

1. Complete the sign-up process by registering for Intenta, enrolling in the training and completing your payment.

2. You will have immediate access to begin the training.

3. Work through the training at your own pace.

4. Formulate a case, submit to our Clinical Director.

5. Pass the course or retry the case formulation.

6. If qualified (IGCCB standards), then begin working towards the IGDC. (The certificate is distinct and separate from the INTENTA training course and as such is managed by an external certification board. The certificate is purchased and completed entirely through the IGCCB.)

How long do I get access?

Once you start the training, you'll have forty-five (45) days to complete the course including the gaming zone formulation submission.  The 45 day timeline does NOT begin from the date of purchase, but rather, it begins from the day you click "Start" (which includes a notification about the 45 day timeline).

How do I schedule the online 1:1 private session?

One your Gaming Zone formulation is approved you will be sent the details on how to schedule 20 mins with our Clinical Director. This session is an opportunity for you to discuss any questions you may have around your Gaming Zone formulation. We also offer online 'training chat drop in' during office hours.

What happens if I fail the case presentation?

Not everyone successfully completes their case formulation and presentation. Intenta training is designed to be rigorous to impart the highest quality education. If your case formulation is rejected, then you may resubmit and then present again. If your case is rejected upon second presentation, then you are welcome to retake the training at    a future date.

What are the International Gaming Disorder Certificate requirements?

The International Gambling Counselor Certification Board IGCCB provides the International Gaming Disorder Certificate (IGDC) to professionals who meet their requirements. For more information about the certificate please review the process, procedures, requirements and associated costs (certificate plus BACC) on IGCCB.

"IGCCB continues to lead the field, internationally, with evidence-based and best-practices certifications in problem gambling. It is time to include gaming disorders and begin legitimizing prevention, intervention and treatment research outcomes to inform practice."Jeremy Wamper, President, IGCCB 

How do I get a certificate?

Is your training CEU/CPD accredited?

USA Continuing Education

INTENTA is approved as a provider of 15 hours of continuing education credits through co-sponsorship of the continuing education units by the University of Pittsburgh’s School of Social Work, a Council on Social Work Education (CSWE)-accredited provider of social work continuing education. These credit hours include LSW/LCSW, LPC and LMFT*.

*Although continuing education provided by CSWE-accredited institutions are accepted by most U.S. state licensing boards, the final authority for approving any continuing education activity rests with the social work board of the state in which you are licensed. The School of Social Work cannot assure that your state will accept these CE hours. Click here for more information and find a full list of accredited programs.

The Rest of the World Continuing Education (CPD/OPD)

INTENTA is pleased to announce that our courses have been independently evaluated for Continuing Professional Development purposes by The CPD Certification Service. This means our courses comply with universally accepted principles of Continual Professional Development (CPD) and have been structured to meet the criteria of personal development plans.

The CPD Certification Service accreditation operates internationally and meets the CPD requirements and expectations for all professional bodies, regulators, and membership organizations across the globe. This means that a professional attending our accredited CPD training activity will receive 15 hours of CPD credits or points on their Certificate of Attendance, which can then be used towards international CPD requirements*.

*Although INTENTA is an approved CPD provider and our CPD credits are accepted by most international bodies the final authority for approving any continuing education activity rests with the regional board or body in which you are licensed.

As part of INTENTA's mission to promote and facilitate continuing education excellence, we are continually in the process of seeking approval as a provider of continuing education through new regional, national and local agencies on an as-needed basis, and will update FAQ as required.

How do I get my education credits certification?

Upon your request, INTENTA will submit your application and associated certificate fee to the University of Pittsburgh. The cost of the certificate is USD$16.50. 

Can I take the training if I am not a qualified mental health professional?

Yes, however you may find it challenging to complete. The training assumes that you have experience with clinical terminology, case formulation and counseling. The training by itself does NOT qualify you to present yourself or your practice as a "Gaming Disorder Specialist" and should not be used as such. Note that the International Gaming Disorder Certificate requirements are separate from this training and for more information please contact email IGCCB directly.

I'm a Prevention Specialist or require a foundation level understanding of Gaming Disorder; can I take the training?

Yes! Most of this training focuses on the specific issues that you will see in your prevention work. For example, psycho-education presenters will benefit by acquiring a comprehensive understanding of problematic and disordered gaming. For the IGDC certificate: As long as all the other requirements are met, prevention specialists are open to apply for the International Gaming Disorder Certificate providing they can demonstrate 50 hours of developing outreach and facilitating public speaking forums/trainings specifically on the subject of Gaming Disorder.

The certificate is distinct and separate from the INTENTA training course and as such is managed by an external certification board. To discuss the qualifications and associated additional certificate costs, over and above the training price, please email:

Is there a money back guarantee?

Yes. We stand behind our training so it comes with a 30 day money back guarantee. Contact us within 30 days of commencement of your first lesson and we will refund you in full. The certificate associated costs are managed by an external international board (IGCCB) therefore INTENTA is not liable for any related refunds.

What is your discount code policy?

Only one discount coupon may be used per purchase. For example, an organization discount coupon may not be combined with an early bird discount coupon.