Gaming Disorder Clinical Training

Internationally accredited training for mental health professionals on problematic and disordered gaming



Gaming Disorder

This training provides a comprehensive understanding of problematic and disordered gaming allowing mental health professionals to understand the context, dynamics, mechanisms and special issues that present with gaming clients.

“Your knowledge will help providers improve their quality of care with their clients.”

Connor Stieferman



Professionals may receive continuing education units (CEU) or their regional equivalent that count towards annual license requirements.



Upon successful completion of the training you may be eligible to receive a certificate from an international accreditation board. See FAQ for educational criteria and other requirements.

Mental health professionals face unique challenges in today’s modern digital world.

Inability to screen for Gaming Disorder:

Professionals lack the tools and training to effectively screen clients. This greatly increases the risk of misdiagnosis and ineffective treatment.

Cultural disconnection with digital natives:

Without training, professionals cannot effectively communicate nor relate to clients who may primarily exist within digital spaces.

Difficulty with family interventions:

Many professionals respond to inquiries from distraught family members of loved ones with gaming issues, but lack the training to assess and counsel family systems to provide effective interventions. Without comprehensive education, these professionals can cause harm by making ineffective and counterproductive interventions.

Overwhelmed by rapidly changing technology:

As video game technology evolves, professionals struggle to stay current with ever increasing game innovations and their client’s struggles.

After completing the training:

You will improve your quality of care and reduce potential risk of harm for clients

You will understand the psychology of gaming and recent innovation trends

You will have validated screening tools to identify at-risk clients

You will implement practical strategies for prevention, treatment and recovery

You will be a valuable source of knowledge amongst your colleagues

You will be an internationally recognized specialist in gaming disorder

Without comprehensive education, professionals risk causing harm to clients by making ineffective and counterproductive interventions.

“Innovative, compassionate, creative. Cam understands how gamers think.”

Jerry Bauerkemper


IGCCB is pleased to have found Intenta, with expertise and clinical experience in the assessment and treatment of gaming disorders. Their virtual 15-hour training program meets the educational requirements for the IGCCB’s newest certificate – International Gaming Disorder Certificate. Trainees will be leaders amongst their peers in this emergent topic as very few clinicians have access to this training.”

Jody Bechtold

Vice President, IGCCB


Training Overview

Comprehensive training for mental health professionals on problematic and disordered gaming. Rolling admissions with a number of seats available.

15 Hours of Training

Modules include lessons on gaming psychology, prevention, harm reduction, screening, intervention, and co-occurring issues for individuals and families.

2 Live Online Sessions

Join your peers in live online sessions with Gaming Disorder experts. Live sessions are scheduled across multiple time-zones for global convenience.

24/7 Content Access

Learn at your own pace through our online learning platform. Access to content is available at all times for 45 days so long as you have an internet connection.

Quizzes & Assessments

At the end of each module trainees receive quizzes and assessments to ensure content retention and learning. 

Evidence-Based Research

Modules are sourced and cited with the latest peer-reviewed scientific research on problematic and disordered gaming. Each module comes with a reference guide.

Scenarios and Simulations

Case studies are presented throughout the training so support trainees in applying their learning to clinical experiences and developmental profiles. 


Training Curriculum

Four modules that address the psychology of games, screening for gaming issues, gaming counseling skills and case formulation.

Module 1: The Psychology of Games

In this first module, trainees will be introduced to the world of games including their history, varied types, design elements, industry forces, technological innovations and recent trends. (50 minute live online session and a 20 minute Q&A with one of our lead trainers)

Diving deeper into the psychology of games, the second lesson includes the fundamental characteristics of the human-gamer interaction, cognitive feature, cultural beliefs and attitudes.

After completing this module, trainees will have a comprehensive understanding of modern gaming and its relationship to individuals and their families.

Module 2: Screening for Gaming Disorder

In this module, trainees survey the emerging definitions of Gaming Disorder and a thorough process of distinguishing problematic from disordered gaming. A review of prevalence, co-occurring disorders and demographics build to practicing the effective screening of clients.

Trainees will be able to demonstrate understanding of screening tools (and their limitations) and discern whether clients meet disordered diagnostic criteria.

Module 3: Gaming Counseling Skills

In this module, trainees acquire skills for working with gaming clients and their loved ones including planning and facilitating gaming interventions, working with family systems, and practical guidelines and strategies for digital boundaries.

Trainees will be able to effectively engage clients and families with gaming issues, and work with them to create digital boundaries.

Module 4: Case Formulation & Presentation

Finally, in this module, trainees pull together their acquired knowledge and synthesize it through an example case study, including core psychopathology, developmental profile, expectations, treatment goals and referral as needed.

Case studies are presented to the group in a live online session facilitated by a lead trainer.

Jamison Wiggins

MA Psychology, Clinical Lead

Jamison Wiggins is a digital addiction specialist with a Masters in East-West Psychology from the California Institute of Integral Studies. He creates Clinical Treatment Programs for gaming disorder for clients, and consults with organizations to address their digital use issues.

Cam Adair

Lead Trainer

Widely hailed as a leading expert on video game addiction, Cam Adair is best known as the founder of Game Quitters, a support community for gamers from 95 countries. In 2017, he was named one of Canada’s Leaders in Mental Health. 

“A leader in the field of gaming addiction long before its official recognition.”

Julie Hynes

Board Member, National Council on Problem Gambling

Frequently Asked Questions

Below you will find answers to common questions. For all other inquiries please contact

Is the program available immediately?

The training is available from July 2020. Upon purchase you will be redirected to a registration page where you will create a username and password to gain access to the modules. If for any reason you do not have access please email

How long do I get access?

Once you start the training, you'll have forty-five (45) days to complete the course including the final case presentation. The 45 day timeline does NOT begin from the date of purchase, but rather, it begins from the day you click "Start" (which includes a notification about the 45 day timeline).

Can I take the training if I am not a qualified mental health professional?

Yes, however you may find it challenging to complete. The training assumes that you have experience with clinical terminology, case formulation and counseling. The training by itself does NOT qualify you to present yourself or your practice as a "Gaming Disorder Specialist" and should not be used as such. Note that the International Gaming Disorder Certificate requirements are separate from this training and can be found on the IGCCB website.

I'm a Prevention Specialist or require a foundation level understanding of Gaming Disorder; can I take the training?

Yes! Most of this training focuses on the specific issues that you will see in your prevention work. For example, psycho-education presenters will benefit by acquiring a comprehensive understanding of problematic and disordered gaming. Note that you may not qualify for the IGDC and some of the training assumes that you have counseling experience.

What are the certificate requirements?

The IGCCB is delighted to introduce Intenta as one of its first approved training partners to deliver a full, web based training curriculum for the new International Gaming Disorder Certificate (IGDC). The certificate includes the ability to authoritatively claim credibility to address gaming disorders in their current outreach, prevention and clinical settings. The IGCCB provides the IGDC to counselors who meet their requirements for an additional $185. To review the qualification details please go to

 "IGCCB continues to lead the field, internationally, with evidence-based and best-practices certifications in problem gambling. It is time to include gaming disorders and begin legitimizing prevention, intervention and treatment research outcomes to inform practice." - Jeremy Wamper, President, IGCCB 

Is there a money back guarantee?

Yes. We stand behind our training so it comes with a 30 day money back guarantee. Contact us within 30 days of commencement of your first lesson and we will refund you in full.

What happens if I fail the case presentation?

Not everyone successfully completes their case formulation and presentation. Intenta training is designed to be rigorous to impart the highest quality education. If your case formulation is rejected, then you may resubmit and then present again. If your case is rejected upon second presentation, then you are welcome to retake the training at a future date.

What is your discount code policy?

Only one discount coupon may be used per purchase. For example, an organization discount coupon may not be combined with an early bird discount coupon.

Is this training approved for Education Credits?

Education Credits pre-approval is currently under development in regions worldwide. Please inquire for more information

Training begins July

Early sign-up is now open for individuals, organizations and associations. Limited spots available. Inquire for more information:

Volume Discount

We work with groups to lower their training cost by purchasing in volume. Please email for more information.

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Upcoming Webinar

Meet the trainers' Gaming Disorder Webinar on June 5, 2020 12 noon ET. To sign up for our webinar please add your email below:

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